from what i've read at least some of those using steam as their distribution channel are trying to port their games to linux.
since i.e. the indie humble bundle and the ubuntu market shows that linux users are willing to purchase games (which was always denied in advance)
10% of the HIB were linux purchases, though 18% of the money transfered originated from linux purchasers (since HIB alowes you to choose the price you pay...)
@Spell: HIB == https://en.wikipedia.org/wiki/Humble_Indie_Bundle
@fleeb: I just got invited to Glitch, finally!!
Gratz on the invite! I'm 'A Fleebness' in the game.
I have three more invites to offer now, so they must be opening the game to others.
I'll clarify that... in the game Glitch, my character's name is "A Fleebness".
I'll be happy to help you out, as I can make almost anything.
@fleeb: yes, I remember. Although I did not have time to login, my netbook is too weak and the desktop is faulty atm.
Meanwhile, I found this, but did not have time to try:
A computer mystery/romance set five minutes into the future of 1988.
I can guarantee at least ONE of the following is a real feature:
Discover a vast conspiracy lurking on the internet!
Save the world by exploiting a buffer overflow!
Get away with telephone fraud!
HACK THE GIBSON!
Which one? You'll just have to dial in and see. Welcome to the 20th century.
Heh, sounds interesting.
Well, Glitch has offered a way to get your feet wet in the game without having to even create a character for it. Although if you want to, you can do that, too:
(if you want to get into the game, you can also add me to your friend's list from that page).
Anybody here play EverQuest II?
I have, although it has been a while.
Oldie but goody? Or just old?
I got bored with it after a while. But then, I get bored with almost all of them and move on to something else.
At least that's the way it was explained to me.
Personally, I still have my Ultima Online account, but I haven't logged in for over a year at least.
Glitch is closing up shop. They couldn't figure out how to make it pay for itself.
Aren't they still new??
Yes, but they examined what it would cost to keep the game going, and it was way more than they could gain in subscribers, so they elected to pull the plug, and use the technologies they developed making the game in other ways.
Huh. Accountable business in gaming. Cool, that.