I was able to set this fairly easily in ultra edit too.
scroll lock is just an inconvienent key to hit.
Mi Jan 12 2011 17:00:17 EST von Ford II @ Uncensored Betreff: Re:nobody seems to find it usefull. So i'll continue hating
The common shortcut for this in some editors I play with is ctrl-arrows moves the screen not the cursor as you suggest.
I tried it in openoffice and it zoomed to the edge of the sheet. I think the scroll is a better use of the control key.
using scroll lock might make more sense, but it's two extra button pushes for a button that's out of the way.
oh, didn't know that. Its halfways what I want; but primarily it just jumps paragraphs, and therefore doesn't come into the first / last 20 lines if its scrolleable.
I don't want to turn it off/on frequently. I want it to be like that generally.
Finally got around to hacking my PSP with custom firmware.
:D 20 minutes and some delecate configuring gets me a psp with a large amount of capability (including playing .iso backups of umd games, and playing open formats of video)
Stephen D King
Blurred Vizion Studios
Yes if the computer makes it obvious that there are better ways to do
things maybe we should do them. In this case, we should change our
writing to match grafitti, but until we do that, the machine should
conform to us, we shouldn't have to learn two.
...he writes to us, using a keyboard set up for QWERTY layout instead of ABCDEF layout. That layout was built in order to avoid getting hammer jams on the original mechanical typewriters. Why are you still using it?
(yes, we know, dothebart uses Dvorak, which isn't any more human than alphabetical order)
hammer jams on the original mechanical typewriters. Why are you still
I haven't seen a better system?
dvorak isn't a better system because lugging a keyboard with me everywhere isn't "better."
Rumor on the street is that the new controllers will have touchscreens built into them, and that they will be used both to augment traditional on-screen games, and to enable new games that can be played directly on the controllers with the TV turned off.
Should be interesting.
You might be able to tell I'm learning to type without looking at the keyboard
They basically set up a world where every genre can cross over into every genre. And it was a pretty clever setup too. We had an awesome GM, so I'm sure that helped, but I really enjoyed the game.
It would probably be really hard to translate into an online game.
Mon Apr 04 2011 09:06:59 AM EDT from wizard of aahz @ UncensoredAiiieeee. Vertigo setting in.
No first person point of view games for me in any way, shape or form.
Me either! I fet motion sickness. I think it's because there's no static point of reference in my direct field of view. My bdain hatws it when I'm moving, but my surroundings aren't
Wed Apr 06 2011 06:59:35 AM EDT from fleeb @ Uncensored
I didn't know you weren't a touch-typist!
heh, even when I'm looking I'm not that good of a typist, but I'm getting better (only taken about 10 years to get to moderately proficient)
As long as it isn't one of these paper versions of interactive novel, I'd call it video game. I once tried to play one, since I wanted something non-realime and non-cpu hogging for gaming on the train. I tried http://www.lacunastory.com/ for a while, but although it is nice, it somehow reminded me of unfinished business on Monkey Island 2, so I switched to scummvm (which seems to be able to play the Myst/Riven stuff now, too.)
Atm, I am addicted to SDLHana, a foss version of the Hanafuda variant Koi-koi. Does anyone know of any good windows or webbased versions?
BTW: I finished King of Shred's and Patches, kind of nice, but often
not very intuitiv parsing. Some things need to be described too
complicated, some to easy. And still some bugs and oddities. Anyway,
it was quite some fun.
I was frequently frustrated and made liberal use of the 'think' and 'hint' commands, but overall thought it was pretty amusing.